So about 0.006 for each free download.AT&T Unlimited Elite and Extra wireless plans include ActiveArmor SM advanced security includes all the features of the AT&T Mobile Security Plus SM and AT&T Call Protect SM (basic) service at no extra cost:ĪT&T Mobile Security (app download required) I have an average of 120 downloads now, and about 0.80 a day from ads.
Stuart is a super smart guy and deserves all that comes his way.ĭefinitely worth the 5 minute read Oo and quick question out of curiosity, how many downloads would a free app need before you start making money off of it (Pardon my ignorance) level 2 0 points 5 years ago If its free and you mean revenue by ads, well I was making about 0.40 a day from ads and average of 70 free downloads a day. Just writing about it will get him a lot of downloads.Īmazing how little went into an app that had such a big impact. Hes promoting 7 minutes and appbot with that blog post. Like every clickbait, Heres how I made 1,000 in 1 week Also, if you have 2.3 million downloads with 72,000 profit, you failed miserably. Thats just looking at money paid from the app store, to developers (net of the stores cut).įB or UBER can generate 2.5b in mobile ad revenue or 1b (and growing fast) in revenue from providing an actual service. There are lots of people everyday who are spending more money to win at Candy Crush than this developer gets paid from the app store for all purchases. These kinds of stories about the 7-minute workout app make for great blog posts, but theyre such an insignificant percentage of total revenue, that they really dont impact the market at all.
No one will release exact figures, but it seems safe to assume that theres a couple million users who are each spending at least 100month on in-app-purchases, mostly on games, and these people account for the majority of revenue paid out to developers by the app store. When we look at the iTunes app store in particular because it has a ton of revenue (close to 20b, most of it coming from in-app-purchases), but less users than the Play store, this means that a relatively small number of users is generating a massive amount of revenue from in-app-purchases. Most of the revenue generated across all app stores is from a tiny percentage of users, and most of that is spent on imaginary coinsgemsstars to win some game. Whats even more depressing than that is that even for apps (games overwhelmingly) with in-app-purchases the average spent is zero. The app thats generated the most income from paid purchases (Minecraft Pocket) isnt even in the top 30 for total revenue. Not only that, but the average number of apps downloaded per person, per month is zero - nevermind buying apps, just getting people to download anything is difficult. The large majority of app store income comes from games, and the large majority of that comes from freemium games. When you hear about 20 billion in app sales last year, dont think about an app like this, think about Candy Crush. We hear about these kinds of stories all the time, the plucky developer that finds a niche, gets lucky and can quit their job (think of the guy selling spanish language bible apps). Getting any significant downloads is a major success, getting 80k in a day is either brilliant marketing (which was kept secret) or insane luck.Įspecially since by the developers own admission, this is an app thats pretty thin on content, that hasnt received a lot of attention. He sets the app to free and gets 80k downloads That would be a monumental success for almost anyone.
Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 44 How I got 2.3 million app downloads (without spending a cent on marketing). I Got 2 Phones Download By plennifexim1973 Follow | Public